Health
glib.health:: Management by scoreboard of the life of an entity.
Safe kill
safe_kill: Allows to cleanly delete an entity. This function erases
the scores of the entity and teleports it to layer 0 before killing it.
* Players cannot be killed * Entities with the tag glib.permanent
cannot be killed * It is recommended to put the glib.permanent tag
to all decorative entities (arrays, item frames etc …)
Example:
Kill all zombies:
# Once
execute as @e[type=zombie] run function glib:health/safe_kill
Time to live
time_to_live: Allows to define the time of life of the entities. *
By default, this time is 10 seconds (= 200 ticks) * The entity will
live before being applied the end of life action (default: function
glib:health/safe_kill). * Before being applied the end of life action,
the entity will receive the tag glib.ttl.timeOut during 1 tick *
You can change each of the default values by opening the file and going
to the “CONFIG” section.
Example:
Give the Creepers a 10 second life time:
# At each tick
execute as @e[type=creeper] run function glib:health/time_to_live
Give a time to live of 20 seconds to the Creepers:
# At least once
scoreboard players set @e[type=cow,tag=glib.ttl.default] glib.ttl 400
# At each tick
execute as @e[type=cow] run function glib:time_to_live
Give an explosion effect to Creepers at the end of their life
# At each tick
execute as @e[type=creeper] run function glib:health/time_to_live
execute as @e[tag=glib.ttl.timeOut] at @s run playsound minecraft:entity.generic.explode master @a
execute as @e[tag=glib.ttl.timeOut] at @s run article minecraft:explosion_emitter ~ ~ ~
Warning: if the TTL function is called twice on the same entity, its
lifetime will decrease twice as fast.